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Ace of Aces (picture book game)
・ Ace of Aces (video game)
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Ace of Aces (picture book game) : ウィキペディア英語版
Ace of Aces (picture book game)

''Ace of Aces'' is a two-player combat picture book game designed by Alfred Leonardi and first published in 1980 by Nova Game Designs. In 1981, ''Ace of Aces'' won the Charles Roberts/Origins ''Gamers Choice'' of 1980 and was inducted into the Adventure Gaming Hall of Fame in 1994.
In 1999, ''Pyramid'' magazine named ''Ace of Aces'' as one of the ''Millennium's Best Games''. According to that magazine the game is
"nothing more than a hex-based single-unit wargame, () what made ''Ace of Aces'' great was the presentation. By completely hiding the actual mechanics of the game in the flipbooks, it didn't ''feel'' like a wargame."
== Gameplay ==
Each set includes a pair of small books, one for each player (generally marked 'German' and 'Allied'). These are like gamebooks in that instead of reading through them, a person is 'at' one particular page, and the book represents a World War I fighter. Each player turns to the same page number in his book; the illustration on that page shows the view from the cockpit of his airplane, looking at the opponent. Along the bottom of the page is series of maneuvers that can be performed, with page numbers listed under them (while the page numbers are different with each page, the maneuvers are constant).
Each player selects a maneuver. Both players then announce the corresponding numbers. Each player turns to the page number announced by the opponent, looks up his own maneuver there, and turns to the page number listed under it. After both players have done this, they are on the same (new) page, looking at new views of each other. The process is repeated until one player has maneuvered his opponent into the sights of his guns and can shoot him down.
The maneuvers in both books are the same, with each set representing a range of aircraft with similar handling characteristics. Different sets are completely compatible with each other and can be used together, as long as opposing books are selected.
Additionally, a single player can in essence "fly solo" by picking up any single book and executing maneuvers. The result is not unlike using the aircraft pictured in the book's pages as a fixed, non-moving spatial reference point. This provides an easy way for newcomers to the game to get a feel for what each maneuver does, and hence a reasonably quick way to get up to a competitive level of play against opponents.
Gameplay could further be customised by using an included sheet of rules which provided for "intermediate" and "advanced" games. These games added factors such as altitude difference, ammunition supply, windspeed and jammed guns to the basic game (which assumed the guns always worked and had an endless supply of ammunition, and that the players would fly at the same altitude throughout in still air).
Despite what some perceived as a lack of "realism", the basic game was extremely popular and simple to learn, and it could be played anywhere there was room for two people to sit or stand.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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